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Unreal Engine Basics

Welcome to the Editor

Opening Unreal Engine for the first time reveals the editor, your central workshop for building worlds. It might look complex, but it’s organized into a few key panels. Think of it like a cockpit: each control has a specific job, and soon you'll know exactly which one to reach for.

Here's the breakdown of the main areas:

  • Viewport: This is your window into the game world. You see and interact with your level here.
  • Outliner: A list of every single object, or "Actor," currently in your level. Think of it as a scene inventory.
  • Details Panel: When you select an Actor, all its properties appear here. You can change its location, rotation, scale, and many other settings.
  • Content Browser: This is your project's file cabinet. It holds all your assets—3D models, textures, sounds, and code—organized in folders.

Mastering these four panels is the first step to feeling comfortable in the Unreal Editor.

Creating and Navigating

Let's start a project. When you launch Unreal Engine, you'll see the Project Browser. You can open an existing project or create a new one from a template. Templates give you a head start, with pre-made assets and code for different game types like first-person or third-person shooters.

For now, a blank template is a great way to learn without distractions. Give your project a name, choose where to save it, and click Create.

Once your project loads, you’ll see the Viewport. Getting around is like playing a first-person game. Hold down the right mouse button to look around. While holding it, use the WASD keys to fly through the scene. Q and E move you straight down and up. You can also use the scroll wheel to zoom in and out.

Blueprint Visual Scripting is Unreal Engine 5’s answer to block coding and other visual programming methods.

Working with Actors

Everything you place in a level is an Actor. This could be a light, a character, a piece of scenery, or a simple geometric shape. You can add new Actors by dragging them from the Content Browser into the Viewport.

Try it now. Find the Content/StarterContent/Shapes folder in the Content Browser and drag a Shape_Cube into your scene.

Once an Actor is in the Viewport, you can manipulate it with the transform gizmo. This tool has arrows for moving, arcs for rotating, and boxes for scaling.

  • Movement (W key): Click and drag the red, green, or blue arrows to move the Actor along the X, Y, or Z axis.
  • Rotation (E key): Drag the colored rings to rotate the Actor.
  • Scale (R key): Drag the colored boxes to resize the Actor. Drag the central white box to scale it uniformly.
ToolHotkeyFunction
SelectQSelect Actors without the gizmo.
MoveWActivates the movement arrows.
RotateEActivates the rotation rings.
ScaleRActivates the scaling boxes.

Notice that when you transform the Actor, its properties in the Details panel update in real-time. You can also type precise values directly into the Location, Rotation, and Scale fields there.

Experiment by adding a few different shapes and arranging them in your scene. This hands-on practice is the best way to get comfortable with the editor's core tools.

Quiz Questions 1/5

Which panel in the Unreal Engine editor displays a complete list of all "Actors" currently in your level?

Quiz Questions 2/5

To navigate the Viewport in a way similar to playing a first-person game, which mouse button must you hold down while using the WASD keys?

You've taken your first steps into the Unreal Editor. By understanding the layout and mastering navigation and Actor manipulation, you've built a solid foundation for any project you want to create.